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C++ MSVN Compiler Type Checkchar - char signed char - signed char unsigned char - unsigned char short - short unsigned short - unsigned short int - int unsigned int - unsigned int long - long unsigned long - unsigned long float - float double - double long double - long double char* - char * __ptr64 const char* - char const * __ptr64 int* - int * __ptr64 const int* - int const * __ptr64 const int* const - int const * __ptr64 unsigned int* - unsigned int * __ptr64 const unsigned int* - unsigned int const * __ptr64 float* - float * __ptr64 const float* - float const * __ptr64 const float* const - float const * __ptr64 double * - double * __ptr64 const double* - double const * __ptr64 const double* const - double const * __ptr64 string - class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > string& - class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > string* - class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > * __ptr64 vector<int> - class std::vector<int,class std::allocator<int> > vector<char>& - class std::vector<char,class std::allocator<char> > vector<string>* - class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > * __ptr64 queue<float> - class std::queue<float,class std::deque<float,class std::allocator<float> > > queue<string>& - class std::queue<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::deque<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > > queue<int*>* - class std::queue<int * __ptr64,class std::deque<int * __ptr64,class std::allocator<int * __ptr64> > > * __ptr64 ' ' - char "" - char const [1] NULL - int nullptr - std::nullptr_t shared_ptr<int> - class std::shared_ptr<int> shared_ptr<vector<int>> - class std::shared_ptr<class std::vector<int,class std::allocator<int> > > shared_ptr<queue<string>> - class std::shared_ptr<class std::queue<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::deque<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > > > unique_ptr<float> - class std::unique_ptr<float,struct std::default_delete<float> > unique_ptr<double*> - class std::unique_ptr<double * __ptr64,struct std::default_delete<double * __ptr64> > unique_ptr<vector<int>> - class std::unique_ptr<class std::vector<int,class std::allocator<int> >,struct std::default_delete<class std::vector<int,class std::allocator<int> > > > A - class A A& - class A A* - class A * __ptr64 vector<A> - class std::vector<class A,class std::allocator<class A> > vector<A*> - class std::vector<class A * __ptr64,class std::allocator<class A * __ptr64> > shared_ptr<A> - class std::shared_ptr<class A> unique_ptr<vector<A>> - class std::unique_ptr<class std::vector<class A,class std::allocator<class A> >,struct std::default_delete<class std::vector<class A,class std::allocator<class A> > > > |
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