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Testingassets
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function CreateValues(Player) local MainAsset = Instance.new("IntValue") MainAsset.Name = "MainAsset" MainAsset.Parent = Player:WaitForChild("PersonalFolder") local ShirtId = Instance.new("IntValue",MainAsset) ShirtId.Name = "ShirtId" local PantsId = Instance.new("IntValue",MainAsset) PantsId.Name = "PantsId" local isUsing = Instance.new("BoolValue",MainAsset) end local format = {0,0,142342,1,"Asset"} -- shirtid, pantsid, groupid, grouprank, asset game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function() if Player:FindFirstChild("PersonalFolder") then print("FoundFolder") else local PlayerFolder = Instance.new("Folder", Player) PlayerFolder.Name = "PersonalFolder") local Shirt = Player.Character:FindFirstChild("Shirt").ShirtTemplate local Pants = Player.Character:FindFirstChild("Pants").PantsTemplate CreateValues(Player) for i,v in pairs(PlayerFolder:GetChildren())do if v:IsA("IntValue") then if Player.Character.Shirt.ShirtTemplate = v.ShirtId and Player:GetRankInGroup(format[3]) >= format[4]) then PersonalFolder:WaitForChild("MainAsset").isUsing.Value = true end end) end)
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