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2 point gradient (v2)
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//Rextester.Program.Main is the entry point for your code. Don't change it. //Compiler version 4.0.30319.17929 for Microsoft (R) .NET Framework 4.5 using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace Rextester { public class Program { public static void Main(string[] args) { //Singe point gradient Low to High //Step would be the actual height(or distance), being a minimum of y=1 //This gradient works expontionally making it better suitable for perspective(size) managing in the y axis //You nee a multipoint (minimum 3) gradient for a 3d-esc perspective for(int steps = (800 / 10); steps > 1; steps--){ double maxHeight = 800; double minHeight = 10; double step = ((maxHeight - minHeight) /(double)(steps - 1)); Console.WriteLine(step); } } } }
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Compilation time: 0,14 sec, absolute running time: 0,08 sec, cpu time: 0,09 sec, average memory usage: 11 Mb, average nr of threads: 3
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