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Game 1.0.2
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Game_attempt { class Program { static void Main(string[] args) { player _player = new player(); optionMenu menu = new optionMenu(); menu.Option(menu, _player); }//MAIN }//PROGRAM public class player { private int playerLocation; private string playerName; private double playerMaxHealth; private double playerHealth; private int exp; private int lvl; private double gold; //NAME public void setPlayerName(string name) { playerName = name; } public string getPlayerName() { return playerName; } public void setPlayerLocation(int location) { playerLocation = location; }//LOCATION public string getPLayerLocation() { return playerLocation; }//LOCAtion public void setPlayerHealth(double Health) { playerHealth = Health; } public double getPlayerHealth() { return playerHealth; }//HEALth public void setPlayerGold(double _gold) { gold = _gold; }//GOLD }//PLAYER public class optionMenu { public void Option(optionMenu menu, player _player) { }//OPTION }//OPTIONMENU public class MapDef { int[,] mapArray = new int[,] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, } }//NAMESPACE
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