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kraft1c
--lua 5.3 function randomFunction var_5_0.onSendGiveDamage (INPUT_VAR_0_,INPUT_VAR_1_,INPUT_VAR_2_) if headshot then --jump to 0009 (if previous if statement is false) --0009 JMP-JMP var_0_4 = {} --to find out the contents of this table look inside the lua file var_0_4[1] = INPUT_VAR_0_ var_0_4[2] = INPUT_VAR_1_ var_0_4[3] = INPUT_VAR_2_ return var_0_4 end return end function randomFunction main () var_1_0 = isSampfuncsLoaded() if var_1_0 then --jump to 0009 (if previous if statement is false) --0009 JMP-JMP var_1_0 = isSampLoaded() if not var_1_0 then end -- maybe? else --location 0009--0009 LOCATION-LOCATION_ return end var_1_0 = isSampAvailable() if not var_1_0 then --jump to 0019 (if previous if statement is false) --0019 JMP-JMP repeat var_1_1 = 0 --var_1_1 NUMBER-NUMBER wait(var_1_1) else --location 0019--0019 LOCATION-LOCATION_ until false or (previous if statement is true) --location 0019 var_1_1 = sampGetCurrentServerAddress() if var_1_1 ~= "delirium-amber.ru:7777" then --jump to 0026 (if previous if statement is false) --0026 JMP-JMP var_1_1 = false --var_1_1 PRIMITIVE-PRIMITIVE else --location 0026--0026 LOCATION-LOCATION_ var_1_1 = true --var_1_1 PRIMITIVE-PRIMITIVE end var_1_0 = assert(var_1_1, "Server not Delirium RPG") if var_1_0 then --jump to 0065 (if previous if statement is false) --0065 JMP-JMP var_1_0 = doesFileExist("moonloader\DeliriumRpgByKraft1k.luac") if var_1_0 then --jump to 0061 (if previous if statement is false) --0061 JMP-JMP var_1_0 = sampIsLocalPlayerSpawned() if not var_1_0 then --jump to 0045 (if previous if statement is false) --0045 JMP-JMP repeat var_1_1 = 0 --var_1_1 NUMBER-NUMBER wait(var_1_1) else --location 0045--0045 LOCATION-LOCATION_ until false or (previous if statement is true) --location 0045 sampRegisterChatCommand("delirium", drpgcmd) var_1_1 = 5000 --var_1_1 NUMBER-NUMBER wait(var_1_1) var_1_1 = "[{ff6100}Delirium RPG{FFFFFF}] {43A8B9}L" --strings longer than 40 characters get cut off, so check to see if there's more! var_1_2 = -1 --var_1_2 NUMBER-NUMBER sampAddChatMessage(var_1_1, var_1_2) var_1_1 = "[{ff6100}Delirium RPG{FFFFFF}] {FFFFFF}�" --strings longer than 40 characters get cut off, so check to see if there's more! var_1_2 = -1 --var_1_2 NUMBER-NUMBER sampAddChatMessage(var_1_1, var_1_2) end else --location 0061--0061 LOCATION-LOCATION_ var_1_1 = "[{ff6100}Delirium RPG{FFFFFF}] {43A8B9}�" --strings longer than 40 characters get cut off, so check to see if there's more! var_1_2 = -1 --var_1_2 NUMBER-NUMBER sampAddChatMessage(var_1_1, var_1_2) end end var_1_2 = 8 --var_1_2 NUMBER-NUMBER var_1_3 = 6 --var_1_3 NUMBER-NUMBER var_1_0 = renderCreateFont("Times New Roman", var_1_2, var_1_3) var_1_3 = 6 --var_1_3 NUMBER-NUMBER var_1_4 = 6 --var_1_4 NUMBER-NUMBER var_1_1 = renderCreateFont("Tahoma", var_1_3, var_1_4) repeat var_1_3 = 0 --var_1_3 NUMBER-NUMBER wait(var_1_3) var_1_3 = 27518 --var_1_3 NUMBER-NUMBER var_1_2, var_1_3, var_1_4 = sampHasDialogRespond(var_1_3) if var_1_2 then --jump to 0262 (if previous if statement is false) --0262 JMP-JMP if var_1_3 == 0 then --jump to 0262 (if previous if statement is false) --0262 JMP-JMP if var_1_4 == 1 then --jump to 0091 (if previous if statement is false) --0091 JMP-JMP drpgcmd() else --location 0091--0091 LOCATION-LOCATION_ if var_1_4 == 0 then --jump to 0112 (if previous if statement is false) --0112 JMP-JMP if ragekillzombie then --jump to 0099 (if previous if statement is false) --0099 JMP-JMP var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE ragekillzombie = var_1_5 else --location 0099--0099 LOCATION-LOCATION_ var_1_5 = true --var_1_5 PRIMITIVE-PRIMITIVE ragekillzombie = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE ragekillzombie10m = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE legitkillzombie = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE legitkillzombieaim = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE playeraim = var_1_5 end drpgcmd() else --location 0112--0112 LOCATION-LOCATION_ if var_1_4 == 2 then --jump to 0133 (if previous if statement is false) --0133 JMP-JMP if ragekillzombie10m then --jump to 0120 (if previous if statement is false) --0120 JMP-JMP var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE ragekillzombie10m = var_1_5 else --location 0120--0120 LOCATION-LOCATION_ var_1_5 = true --var_1_5 PRIMITIVE-PRIMITIVE ragekillzombie10m = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE ragekillzombie = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE legitkillzombie = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE legitkillzombieaim = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE playeraim = var_1_5 end drpgcmd() else --location 0133--0133 LOCATION-LOCATION_ if var_1_4 == 3 then --jump to 0154 (if previous if statement is false) --0154 JMP-JMP if legitkillzombie then --jump to 0141 (if previous if statement is false) --0141 JMP-JMP var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE legitkillzombie = var_1_5 else --location 0141--0141 LOCATION-LOCATION_ var_1_5 = true --var_1_5 PRIMITIVE-PRIMITIVE legitkillzombie = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE ragekillzombie = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE ragekillzombie10m = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE legitkillzombieaim = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE playeraim = var_1_5 end drpgcmd() else --location 0154--0154 LOCATION-LOCATION_ if var_1_4 == 4 then --jump to 0175 (if previous if statement is false) --0175 JMP-JMP if legitkillzombieaim then --jump to 0162 (if previous if statement is false) --0162 JMP-JMP var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE legitkillzombieaim = var_1_5 else --location 0162--0162 LOCATION-LOCATION_ var_1_5 = true --var_1_5 PRIMITIVE-PRIMITIVE legitkillzombieaim = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE ragekillzombie = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE ragekillzombie10m = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE legitkillzombie = var_1_5 var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE playeraim = var_1_5 end drpgcmd() else --location 0175--0175 LOCATION-LOCATION_ if var_1_4 == 5 then --jump to 0180 (if previous if statement is false) --0180 JMP-JMP drpgcmd() else --location 0180--0180 LOCATION-LOCATION_ if var_1_4 == 6 then --jump to 0193 (if previous if statement is false) --0193 JMP-JMP if headshot then --jump to 0188 (if previous if statement is false) --0188 JMP-JMP var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE headshot = var_1_5 else --location 0188--0188 LOCATION-LOCATION_ var_1_5 = true --var_1_5 PRIMITIVE-PRIMITIVE headshot = var_1_5 end drpgcmd() else --location 0193--0193 LOCATION-LOCATION_ if var_1_4 == 7 then --jump to 0206 (if previous if statement is false) --0206 JMP-JMP if tup then --jump to 0201 (if previous if statement is false) --0201 JMP-JMP var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE tup = var_1_5 else --location 0201--0201 LOCATION-LOCATION_ var_1_5 = true --var_1_5 PRIMITIVE-PRIMITIVE tup = var_1_5 end drpgcmd() else --location 0206--0206 LOCATION-LOCATION_ if var_1_4 == 8 then --jump to 0223 (if previous if statement is false) --0223 JMP-JMP if wallhack then --jump to 0216 (if previous if statement is false) --0216 JMP-JMP var_1_5 = false --var_1_5 PRIMITIVE-PRIMITIVE wallhack = var_1_5 nameTagOff() else --location 0216--0216 LOCATION-LOCATION_ var_1_5 = true --var_1_5 PRIMITIVE-PRIMITIVE wallhack = var_1_5 nameTagOn() end drpgcmd() else --location 0223--0223 LOCATION-LOCATION_ if var_1_4 == 9 then --jump to 0243 (if previous if statement is false) --0243 JMP-JMP var_1_5 = getModuleProcAddress("Shell32.dll", "ShellExecuteA") var_1_7 = var_1_5 var_1_8 = 6 --var_1_8 NUMBER-NUMBER var_1_9 = 0 --var_1_9 NUMBER-NUMBER var_1_10 = 0 --var_1_10 NUMBER-NUMBER var_1_13 = 0 --var_1_13 NUMBER-NUMBER var_1_14 = 0 --var_1_14 NUMBER-NUMBER var_1_15 = 5 --var_1_15 NUMBER-NUMBER callFunction(var_1_7, var_1_8, var_1_9, var_1_10, "open", "www.blast.hk/threads/22008/", var_1_13, var_1_14, var_1_15) drpgcmd() else --location 0243--0243 LOCATION-LOCATION_ if var_1_4 == 10 then --jump to 0262 (if previous if statement is false) --0262 JMP-JMP var_1_5 = getModuleProcAddress("Shell32.dll", "ShellExecuteA") var_1_7 = var_1_5 var_1_8 = 6 --var_1_8 NUMBER-NUMBER var_1_9 = 0 --var_1_9 NUMBER-NUMBER var_1_10 = 0 --var_1_10 NUMBER-NUMBER var_1_13 = 0 --var_1_13 NUMBER-NUMBER var_1_14 = 0 --var_1_14 NUMBER-NUMBER var_1_15 = 5 --var_1_15 NUMBER-NUMBER callFunction(var_1_7, var_1_8, var_1_9, var_1_10, "open", "www.blast.hk/threads/22008/", var_1_13, var_1_14, var_1_15) drpgcmd() end end end end end end end end end end end end end if ragekillzombie then --jump to 0309 (if previous if statement is false) --0309 JMP-JMP var_1_5 = isCharOnFoot(playerPed) if var_1_5 then --jump to 0309 (if previous if statement is false) --0309 JMP-JMP var_1_5 = getAllChars() var_1_7 = var_1_5 for var_1_9, var_1_10 in ipairs(var_1_7) do --var_1_6 FORTEST-FORTEST --jump to 0307 (if previous if statement is false) --0307 JMP-JMP var_1_12 = var_1_10 var_1_11 = doesCharExist(var_1_12) if var_1_11 then --jump to 0307 (if previous if statement is false) --0307 JMP-JMP var_1_13 = var_1_10 var_1_12 = getCharModel(var_1_13) if unknown0 then --jump to 0307 (if previous if statement is false) --0307 JMP-JMP var_1_12 = var_1_10 var_1_11, var_1_12 = sampGetPlayerIdByCharHandle(var_1_12) if var_1_11 then --jump to 0307 (if previous if statement is false) --0307 JMP-JMP var_1_13 = getCurrentCharWeapon(playerPed) if var_1_13 == 1 then --jump to 0307 (if previous if statement is false) --0307 JMP-JMP var_1_14 = var_1_12 var_1_15 = 200 --var_1_15 NUMBER-NUMBER var_1_16 = 0 --var_1_16 NUMBER-NUMBER var_1_17 = 3 --var_1_17 NUMBER-NUMBER sampSendGiveDamage(var_1_14, var_1_15, var_1_16, var_1_17) var_1_14 = 225 --var_1_14 NUMBER-NUMBER wait(var_1_14) end end end end --end of a for loop end end end if ragekillzombie10m then --jump to 0373 (if previous if statement is false) --0373 JMP-JMP var_1_5 = isCharOnFoot(playerPed) if var_1_5 then --jump to 0373 (if previous if statement is false) --0373 JMP-JMP var_1_5 = getAllChars() var_1_7 = var_1_5 for var_1_9, var_1_10 in ipairs(var_1_7) do --var_1_6 FORTEST-FORTEST --jump to 0371 (if previous if statement is false) --0371 JMP-JMP var_1_12 = var_1_10 var_1_11 = doesCharExist(var_1_12) if var_1_11 then --jump to 0371 (if previous if statement is false) --0371 JMP-JMP var_1_13 = var_1_10 var_1_12 = getCharModel(var_1_13) if unknown1 then --jump to 0371 (if previous if statement is false) --0371 JMP-JMP var_1_12 = var_1_10 var_1_11, var_1_12 = sampGetPlayerIdByCharHandle(var_1_12) if var_1_11 then --jump to 0371 (if previous if statement is false) --0371 JMP-JMP var_1_14 = var_1_10 var_1_13, var_1_14, var_1_15 = getCharCoordinates(var_1_14) var_1_16, var_1_17, var_1_18 = getCharCoordinates(playerPed) var_1_20 = var_1_13 var_1_21 = var_1_14 var_1_22 = var_1_15 var_1_23 = var_1_16 var_1_24 = var_1_17 var_1_25 = var_1_18 var_1_19 = getDistanceBetweenCoords3d(var_1_20, var_1_21, var_1_22, var_1_23, var_1_24, var_1_25) var_1_20 = 10.1 --var_1_20 NUMBER-NUMBER if var_1_19 <= var_1_20 then --jump to 0371 (if previous if statement is false) --0371 JMP-JMP var_1_20 = getCurrentCharWeapon(playerPed) if var_1_20 == 1 then --jump to 0371 (if previous if statement is false) --0371 JMP-JMP var_1_21 = var_1_12 var_1_22 = 200 --var_1_22 NUMBER-NUMBER var_1_23 = 0 --var_1_23 NUMBER-NUMBER var_1_24 = 3 --var_1_24 NUMBER-NUMBER sampSendGiveDamage(var_1_21, var_1_22, var_1_23, var_1_24) var_1_21 = 225 --var_1_21 NUMBER-NUMBER wait(var_1_21) end end end end end --end of a for loop end end end if legitkillzombie then --jump to 0593 (if previous if statement is false) --0593 JMP-JMP var_1_5 = isCharOnFoot(playerPed) if var_1_5 then --jump to 0593 (if previous if statement is false) --0593 JMP-JMP var_1_5 = getAllChars() var_1_7 = var_1_5 for var_1_9, var_1_10 in ipairs(var_1_7) do --var_1_6 FORTEST-FORTEST --jump to 0591 (if previous if statement is false) --0591 JMP-JMP var_1_12 = var_1_10 var_1_11 = doesCharExist(var_1_12) if var_1_11 then --jump to 0591 (if previous if statement is false) --0591 JMP-JMP var_1_12 = var_1_10 var_1_11, var_1_12 = sampGetPlayerIdByCharHandle(var_1_12) if var_1_11 then --jump to 0591 (if previous if statement is false) --0591 JMP-JMP var_1_15 = var_1_10 var_1_14 = getCharModel(var_1_15) if unknown2 then --jump to 0591 (if previous if statement is false) --0591 JMP-JMP var_1_14 = var_1_10 var_1_13, var_1_14, var_1_15 = getCharCoordinates(var_1_14) var_1_16, var_1_17, var_1_18 = getCharCoordinates(playerPed) var_1_20 = var_1_13 var_1_21 = var_1_14 var_1_22 = var_1_15 var_1_23 = var_1_16 var_1_24 = var_1_17 var_1_25 = var_1_18 var_1_19 = getDistanceBetweenCoords3d(var_1_20, var_1_21, var_1_22, var_1_23, var_1_24, var_1_25) var_1_22 = 0.3 --var_1_22 NUMBER-NUMBER var_1_23 = 1.8 --var_1_23 NUMBER-NUMBER var_1_24 = -1 --var_1_24 NUMBER-NUMBER var_1_20, var_1_21, var_1_22 = getOffsetFromCharInWorldCoords(playerPed, var_1_22, var_1_23, var_1_24) var_1_25 = 0 --var_1_25 NUMBER-NUMBER var_1_26 = 2 --var_1_26 NUMBER-NUMBER var_1_27 = -1 --var_1_27 NUMBER-NUMBER var_1_23, var_1_24, var_1_25 = getOffsetFromCharInWorldCoords(playerPed, var_1_25, var_1_26, var_1_27) var_1_26 = getCurrentCharWeapon(playerPed) if var_1_26 ~= 14 then --jump to 0460 (if previous if statement is false) --0460 JMP-JMP var_1_26 = getCurrentCharWeapon(playerPed) if var_1_26 ~= 15 then --jump to 0460 (if previous if statement is false) --0460 JMP-JMP var_1_26 = getCurrentCharWeapon(playerPed) if var_1_26 ~= 16 then --jump to 0460 (if previous if statement is false) --0460 JMP-JMP var_1_26 = getCurrentCharWeapon(playerPed) if var_1_26 ~= 17 then --jump to 0460 (if previous if statement is false) --0460 JMP-JMP var_1_26 = getCurrentCharWeapon(playerPed) if var_1_26 ~= 18 then --jump to 0460 (if previous if statement is false) --0460 JMP-JMP var_1_26 = getCurrentCharWeapon(playerPed) if var_1_26 == 19 then -- maybe? end end end end end else --location 0460--0460 LOCATION-LOCATION_ var_1_26 = 35.1 --var_1_26 NUMBER-NUMBER if var_1_19 <= var_1_26 then --jump to 0476 (if previous if statement is false) --0476 JMP-JMP var_1_27 = var_1_10 var_1_28 = var_1_20 var_1_29 = var_1_21 var_1_30 = var_1_22 setCharCoordinates(var_1_27, var_1_28, var_1_29, var_1_30) var_1_27 = var_1_10 var_1_28 = getCharHeading(playerPed) var_1_28 = var_1_28 + 180 --var_1_28 NUMBER-NUMBER end setCharHeading(var_1_27, var_1_28) end var_1_26 = getCurrentCharWeapon(playerPed) if var_1_26 ~= 22 then --jump to 0486 (if previous if statement is false) --0486 JMP-JMP var_1_26 = getCurrentCharWeapon(playerPed) if var_1_26 == 23 then end -- maybe? else --location 0486--0486 LOCATION-LOCATION_ var_1_26 = 40.1 --var_1_26 NUMBER-NUMBER if var_1_19 <= var_1_26 then --jump to 0502 (if previous if statement is false) --0502 JMP-JMP var_1_27 = var_1_10 var_1_28 = var_1_20 var_1_29 = var_1_21 var_1_30 = var_1_22 setCharCoordinates(var_1_27, var_1_28, var_1_29, var_1_30) var_1_27 = var_1_10 var_1_28 = getCharHeading(playerPed) var_1_28 = var_1_28 + 180 --var_1_28 NUMBER-NUMBER end setCharHeading(var_1_27, var_1_28) end var_1_26 = getCurrentCharWeapon(playerPed) if var_1_26 == 25 then --jump to 0523 (if previous if statement is false) --0523 JMP-JMP var_1_26 = 45.1 --var_1_26 NUMBER-NUMBER if var_1_19 <= var_1_26 then --jump to 0523 (if previous if statement is false) --0523 JMP-JMP var_1_27 = var_1_10 var_1_28 = var_1_20 var_1_29 = var_1_21 var_1_30 = var_1_22 setCharCoordinates(var_1_27, var_1_28, var_1_29, var_1_30) var_1_27 = var_1_10 var_1_28 = getCharHeading(playerPed) var_1_28 = var_1_28 + 180 --var_1_28 NUMBER-NUMBER setCharHeading(var_1_27, var_1_28) end end var_1_26 = getCurrentCharWeapon(playerPed) if var_1_26 ~= 27 then --jump to 0533 (if previous if statement is false) --0533 JMP-JMP var_1_26 = getCurrentCharWeapon(playerPed) if var_1_26 == 28 then end -- maybe? else --location 0533--0533 LOCATION-LOCATION_ var_1_26 = 90.1 --var_1_26 NUMBER-NUMBER if var_1_19 <= var_1_26 then --jump to 0549 (if previous if statement is false) --0549 JMP-JMP var_1_27 = var_1_10 var_1_28 = var_1_20 var_1_29 = var_1_21 var_1_30 = var_1_22 setCharCoordinates(var_1_27, var_1_28, var_1_29, var_1_30) var_1_27 = var_1_10 var_1_28 = getCharHeading(playerPed) var_1_28 = var_1_28 + 180 --var_1_28 NUMBER-NUMBER end setCharHeading(var_1_27, var_1_28) end var_1_26 = getCurrentCharWeapon(playerPed) if var_1_26 == 30 then --jump to 0570 (if previous if statement is false) --0570 JMP-JMP var_1_26 = 90.1 --var_1_26 NUMBER-NUMBER if var_1_19 <= var_1_26 then --jump to 0570 (if previous if statement is false) --0570 JMP-JMP var_1_27 = var_1_10 var_1_28 = var_1_20 var_1_29 = var_1_21 var_1_30 = var_1_22 setCharCoordinates(var_1_27, var_1_28, var_1_29, var_1_30) var_1_27 = var_1_10 var_1_28 = getCharHeading(playerPed) var_1_28 = var_1_28 + 180 --var_1_28 NUMBER-NUMBER setCharHeading(var_1_27, var_1_28) end end var_1_26 = getCurrentCharWeapon(playerPed) if var_1_26 == 31 then --jump to 0591 (if previous if statement is false) --0591 JMP-JMP var_1_26 = 300.1 --var_1_26 NUMBER-NUMBER if var_1_19 <= var_1_26 then --jump to 0591 (if previous if statement is false) --0591 JMP-JMP var_1_27 = var_1_10 var_1_28 = var_1_23 var_1_29 = var_1_24 var_1_30 = var_1_25 setCharCoordinates(var_1_27, var_1_28, var_1_29, var_1_30) var_1_27 = var_1_10 end end end end var_1_28 = getCharHeading(playerPed) var_1_28 = var_1_28 + 180 --var_1_28 NUMBER-NUMBER end setCharHeading(var_1_27, var_1_28) end end --end of a for loop end if legitkillzombieaim then --jump to 0782 (if previous if statement is false) --0782 JMP-JMP var_1_5 = isCharOnFoot(playerPed) if var_1_5 then --jump to 0782 (if previous if statement is false) --0782 JMP-JMP var_1_5, var_1_6 = getCharPlayerIsTargeting() if var_1_5 then --jump to 0782 (if previous if statement is false) --0782 JMP-JMP var_1_8 = var_1_6 var_1_7 = doesCharExist(var_1_8) if var_1_7 then --jump to 0782 (if previous if statement is false) --0782 JMP-JMP var_1_8 = var_1_6 var_1_7, var_1_8 = sampGetPlayerIdByCharHandle(var_1_8) if var_1_7 then --jump to 0782 (if previous if statement is false) --0782 JMP-JMP var_1_11 = var_1_6 var_1_10 = getCharModel(var_1_11) if unknown3 then --jump to 0782 (if previous if statement is false) --0782 JMP-JMP var_1_10 = var_1_6 var_1_9, var_1_10, var_1_11 = getCharCoordinates(var_1_10) var_1_12, var_1_13, var_1_14 = getCharCoordinates(playerPed) var_1_16 = var_1_9 var_1_17 = var_1_10 var_1_18 = var_1_11 var_1_19 = var_1_12 var_1_20 = var_1_13 var_1_21 = var_1_14 var_1_15 = getDistanceBetweenCoords3d(var_1_16, var_1_17, var_1_18, var_1_19, var_1_20, var_1_21) var_1_18 = 0.3 --var_1_18 NUMBER-NUMBER var_1_19 = 1.8 --var_1_19 NUMBER-NUMBER var_1_20 = -1 --var_1_20 NUMBER-NUMBER var_1_16, var_1_17, var_1_18 = getOffsetFromCharInWorldCoords(playerPed, var_1_18, var_1_19, var_1_20) var_1_19 = getCurrentCharWeapon(playerPed) if var_1_19 ~= 14 then --jump to 0672 (if previous if statement is false) --0672 JMP-JMP var_1_19 = getCurrentCharWeapon(playerPed) if var_1_19 ~= 15 then --jump to 0672 (if previous if statement is false) --0672 JMP-JMP var_1_19 = getCurrentCharWeapon(playerPed) if var_1_19 ~= 16 then --jump to 0672 (if previous if statement is false) --0672 JMP-JMP var_1_19 = getCurrentCharWeapon(playerPed) if var_1_19 ~= 17 then --jump to 0672 (if previous if statement is false) --0672 JMP-JMP var_1_19 = getCurrentCharWeapon(playerPed) if var_1_19 ~= 18 then --jump to 0672 (if previous if statement is false) --0672 JMP-JMP var_1_19 = getCurrentCharWeapon(playerPed) if var_1_19 == 19 then -- maybe? end end end end end else --location 0672--0672 LOCATION-LOCATION_ var_1_19 = 35.1 --var_1_19 NUMBER-NUMBER if var_1_15 <= var_1_19 then --jump to 0688 (if previous if statement is false) --0688 JMP-JMP var_1_20 = var_1_6 var_1_21 = var_1_16 var_1_22 = var_1_17 var_1_23 = var_1_18 setCharCoordinates(var_1_20, var_1_21, var_1_22, var_1_23) var_1_20 = var_1_6 var_1_21 = getCharHeading(playerPed) var_1_21 = var_1_21 + 180 --var_1_21 NUMBER-NUMBER end setCharHeading(var_1_20, var_1_21) end var_1_19 = getCurrentCharWeapon(playerPed) if var_1_19 ~= 22 then --jump to 0698 (if previous if statement is false) --0698 JMP-JMP var_1_19 = getCurrentCharWeapon(playerPed) if var_1_19 == 23 then end -- maybe? else --location 0698--0698 LOCATION-LOCATION_ var_1_19 = 40.1 --var_1_19 NUMBER-NUMBER if var_1_15 <= var_1_19 then --jump to 0714 (if previous if statement is false) --0714 JMP-JMP var_1_20 = var_1_6 var_1_21 = var_1_16 var_1_22 = var_1_17 var_1_23 = var_1_18 setCharCoordinates(var_1_20, var_1_21, var_1_22, var_1_23) var_1_20 = var_1_6 var_1_21 = getCharHeading(playerPed) var_1_21 = var_1_21 + 180 --var_1_21 NUMBER-NUMBER end setCharHeading(var_1_20, var_1_21) end var_1_19 = getCurrentCharWeapon(playerPed) if var_1_19 == 25 then --jump to 0735 (if previous if statement is false) --0735 JMP-JMP var_1_19 = 45.1 --var_1_19 NUMBER-NUMBER if var_1_15 <= var_1_19 then --jump to 0735 (if previous if statement is false) --0735 JMP-JMP var_1_20 = var_1_6 var_1_21 = var_1_16 var_1_22 = var_1_17 var_1_23 = var_1_18 setCharCoordinates(var_1_20, var_1_21, var_1_22, var_1_23) var_1_20 = var_1_6 var_1_21 = getCharHeading(playerPed) var_1_21 = var_1_21 + 180 --var_1_21 NUMBER-NUMBER setCharHeading(var_1_20, var_1_21) end end var_1_19 = getCurrentCharWeapon(playerPed) if var_1_19 ~= 27 then --jump to 0745 (if previous if statement is false) --0745 JMP-JMP var_1_19 = getCurrentCharWeapon(playerPed) if var_1_19 == 28 then end -- maybe? else --location 0745--0745 LOCATION-LOCATION_ var_1_19 = 90.1 --var_1_19 NUMBER-NUMBER if var_1_15 <= var_1_19 then --jump to 0761 (if previous if statement is false) --0761 JMP-JMP var_1_20 = var_1_6 var_1_21 = var_1_16 var_1_22 = var_1_17 var_1_23 = var_1_18 setCharCoordinates(var_1_20, var_1_21, var_1_22, var_1_23) var_1_20 = var_1_6 var_1_21 = getCharHeading(playerPed) var_1_21 = var_1_21 + 180 --var_1_21 NUMBER-NUMBER end setCharHeading(var_1_20, var_1_21) end var_1_19 = getCurrentCharWeapon(playerPed) if var_1_19 == 30 then --jump to 0782 (if previous if statement is false) --0782 JMP-JMP var_1_19 = 90.1 --var_1_19 NUMBER-NUMBER if var_1_15 <= var_1_19 then --jump to 0782 (if previous if statement is false) --0782 JMP-JMP var_1_20 = var_1_6 var_1_21 = var_1_16 var_1_22 = var_1_17 var_1_23 = var_1_18 setCharCoordinates(var_1_20, var_1_21, var_1_22, var_1_23) var_1_20 = var_1_6 end end end end end end end var_1_21 = getCharHeading(playerPed) var_1_21 = var_1_21 + 180 --var_1_21 NUMBER-NUMBER setCharHeading(var_1_20, var_1_21) end if tup then --jump to 0075 (if previous if statement is false) --0075 JMP-JMP var_1_5 = isCharOnFoot(playerPed) if var_1_5 then --jump to 0075 (if previous if statement is false) --0075 JMP-JMP var_1_5 = getAllObjects() var_1_7 = var_1_5 for var_1_9, var_1_10 in ipairs(var_1_7) do --var_1_6 FORTEST-FORTEST --jump to 0824 (if previous if statement is false) --0824 JMP-JMP var_1_12 = var_1_10 var_1_11 = doesObjectExist(var_1_12) if var_1_11 then --jump to 0824 (if previous if statement is false) --0824 JMP-JMP var_1_12 = var_1_10 var_1_11 = getObjectModel(var_1_12) if var_1_11 == 33 then --jump to 0824 (if previous if statement is false) --0824 JMP-JMP var_1_14 = 0.62 --var_1_14 NUMBER-NUMBER var_1_15 = 1.8 --var_1_15 NUMBER-NUMBER var_1_16 = 2.55 --var_1_16 NUMBER-NUMBER var_1_12, var_1_13, var_1_14 = getOffsetFromCharInWorldCoords(playerPed, var_1_14, var_1_15, var_1_16) var_1_16 = var_1_10 var_1_17 = var_1_12 var_1_18 = var_1_13 var_1_19 = var_1_14 setObjectCoordinates(var_1_16, var_1_17, var_1_18, var_1_19) var_1_16 = var_1_10 setObjectHeading(var_1_16, getCharHeading(playerPed) ) end end end end end --location 0824--0824 LOCATION-LOCATION end --end of a for loop --jump to 0075 (if previous if statement is false) --0075 JMP-JMP until false or (previous if statement is true) --location 0827 return end function randomFunction drpgcmd () var_2_0 = string.format("{0094c8}���� �������:") menukilltext = var_2_0 var_2_1 = "%s {ffffff}������� ����� � ������({66000" --strings longer than 40 characters get cut off, so check to see if there's more! if ragekillzombie then --jump to 0014 (if previous if statement is false) --0014 JMP-JMP else --location 0014--0014 LOCATION-LOCATION_ end var_2_0 = string.format(var_2_1, var_2_2) ragekillzombietext = var_2_0 until false or (previous if statement is true) --location 0019 var_2_1 = "%s {ffffff}������� ����� � ������� 10�({" --strings longer than 40 characters get cut off, so check to see if there's more! if ragekillzombie10m then --jump to 0025 (if previous if statement is false) --0025 JMP-JMP --jump to 0026 (if previous if statement is false) --0026 JMP-JMP var_2_0 = string.format(var_2_1, var_2_2) ragekillzombie10mtext = var_2_0 var_2_1 = "%s {ffffff}����������� ����� � ������({f" --strings longer than 40 characters get cut off, so check to see if there's more! if legitkillzombie then --jump to 0036 (if previous if statement is false) --0036 JMP-JMP --jump to 0037 (if previous if statement is false) --0037 JMP-JMP var_2_0 = string.format(var_2_1, var_2_2) legitkillzombietext = var_2_0 var_2_1 = "%s {ffffff}����������� ����� �� �������(" --strings longer than 40 characters get cut off, so check to see if there's more! if legitkillzombieaim then --jump to 0047 (if previous if statement is false) --0047 JMP-JMP until false or (previous if statement is true) --location 0045 --jump to 0048 (if previous if statement is false) --0048 JMP-JMP var_2_0 = string.format(var_2_1, var_2_2) legitkillzombieaimtext = var_2_0 var_2_0 = string.format("{0094c8}������:") othertext = var_2_0 if headshot then --jump to 0063 (if previous if statement is false) --0063 JMP-JMP --jump to 0064 (if previous if statement is false) --0064 JMP-JMP var_2_0 = string.format("%s {ffffff}��������� � ������", var_2_2) headshottext = var_2_0 if tup then --jump to 0074 (if previous if statement is false) --0074 JMP-JMP --jump to 0075 (if previous if statement is false) --0075 JMP-JMP var_2_0 = string.format("%s {ffffff}��� ������", var_2_2) tuptext = var_2_0 if wallhack then --jump to 0085 (if previous if statement is false) --0085 JMP-JMP --jump to 0086 (if previous if statement is false) --0086 JMP-JMP var_2_2 = "{b30000}[OFF]" --"{00b300}[ON]" STRING-STRING var_2_0 = string.format("%s {ffffff}Name Tag WallHack", var_2_2) wallhacktext = var_2_0 var_2_1 = "{0094c8}� ����. �����������: {ff6100}���" --strings longer than 40 characters get cut off, so check to see if there's more! var_2_0 = string.format(var_2_1) updatetext = var_2_0 var_2_0 = string.format("{0094c8}��������� ����������") blasthacktext = var_2_0 var_2_1 = 27518 --var_2_1 NUMBER-NUMBER var_2_2 = "{ff6100}Delirium RPG | v1.0 {FFFFFF}by {" --strings longer than 40 characters get cut off, so check to see if there's more! var_2_3 = string.format("%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s", menukilltext, ragekillzombietext, ragekillzombie10mtext, legitkillzombietext, legitkillzombieaimtext, othertext, headshottext, tuptext, wallhacktext, updatetext, blasthacktext) var_2_6 = 2 --var_2_6 NUMBER-NUMBER sampShowDialog(var_2_1, var_2_2, var_2_3, "{ffff99}*�������*", "{330066}~�������~", var_2_6) return end end end end end end end --REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME function randomFunction nameTagOn () var_3_0 = sampGetServerSettingsPtr() var_3_2 = var_3_0 + 39 --var_3_2 NUMBER-NUMBER var_3_1 = uget_3_0.getfloat(var_3_2) NTdist = var_3_1 var_3_2 = var_3_0 + 47 --var_3_2 NUMBER-NUMBER var_3_1 = uget_3_0.getint8(var_3_2) NTwalls = var_3_1 var_3_2 = var_3_0 + 56 --var_3_2 NUMBER-NUMBER var_3_1 = uget_3_0.getint8(var_3_2) NTshow = var_3_1 until false or (previous if statement is true) --location 0019 var_3_2 = var_3_0 + 39 --var_3_2 NUMBER-NUMBER var_3_3 = 1488 --var_3_3 NUMBER-NUMBER uget_3_0.setfloat(var_3_2, var_3_3) var_3_2 = var_3_0 + 47 --var_3_2 NUMBER-NUMBER var_3_3 = 0 --var_3_3 NUMBER-NUMBER uget_3_0.setint8(var_3_2, var_3_3) var_3_2 = var_3_0 + 56 --var_3_2 NUMBER-NUMBER var_3_3 = 1 --var_3_3 NUMBER-NUMBER uget_3_0.setint8(var_3_2, var_3_3) return end function randomFunction nameTagOff () var_4_0 = sampGetServerSettingsPtr() var_4_2 = var_4_0 + 39 --var_4_2 NUMBER-NUMBER uget_4_0.setfloat(var_4_2, NTdist) var_4_2 = var_4_0 + 47 --var_4_2 NUMBER-NUMBER uget_4_0.setint8(var_4_2, NTwalls) var_4_2 = var_4_0 + 56 --var_4_2 NUMBER-NUMBER uget_4_0.setint8(var_4_2, NTshow) return end function someFunc5() script_name("Delirium RPG") script_author("kraft1k") script_version("v1.0") require("lib.moonloader") require("sampfuncs") var_5_0 = require("samp.events") until false or (previous if statement is true) --location 0019 var_5_1 = require("memory") var_5_2 = {} --to find out the contents of this table look inside the lua file var_5_3 = false --var_5_3 PRIMITIVE-PRIMITIVE ragekillzombie = var_5_3 var_5_3 = false --var_5_3 PRIMITIVE-PRIMITIVE ragekillzombie10m = var_5_3 var_5_3 = false --var_5_3 PRIMITIVE-PRIMITIVE legitkillzombie = var_5_3 var_5_3 = false --var_5_3 PRIMITIVE-PRIMITIVE legitkillzombieaim = var_5_3 var_5_3 = false --var_5_3 PRIMITIVE-PRIMITIVE headshot = var_5_3 var_5_3 = false --var_5_3 PRIMITIVE-PRIMITIVE tup = var_5_3 var_5_3 = false --var_5_3 PRIMITIVE-PRIMITIVE wallhack = var_5_3 local randomFunction0 = function() end -- starts at test.lua:0 var_5_0.onSendGiveDamage = randomFunction0 local randomFunction1 = function() end -- starts at test.lua:0 main = randomFunction1 local randomFunction2 = function() end -- starts at test.lua:0 drpgcmd = randomFunction2 local randomFunction3 = function() end -- starts at test.lua:0 nameTagOn = randomFunction3 until false or (previous if statement is true) --location 0045 local randomFunction4 = function() end -- starts at test.lua:0 nameTagOff = randomFunction4 return end
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BasicTablePrinterV2
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