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B_141104_TresPuntosTriangulo
//Title of this code #include <stdio.h> #include <math.h> int main(void) { double x1, x2, x3, y1, y2, y3; double m12, m13; double perimetro; printf("Coordenadas de los puntos ... \n"); printf("x1: "); scanf(" %lf", &x1); printf("y1: "); scanf(" %lf", &y1); printf("x2: "); scanf(" %lf", &x2); printf("y2: "); scanf(" %lf", &y2); printf("x3: "); scanf(" %lf", &x3); printf("y3: "); scanf(" %lf", &y3); if((x1 == x2 && y1 == y2) || (x1 == x3 && y1 == y3) || (x2 == x3 && y2 == y3)) { printf("PUNTOS REPETIDOS. No hay triangulo!\n\n\n"); } else if(x1 == x2 && x1 == x3) { printf("PUNTOS VERTICALES. No hay triangulo!\n\n\n"); } else if(x1 == x2 || x1 == x3 || x2 == x3) { perimetro = sqrt(pow(x2 - x1, 2) + pow(y2 - y1, 2)) + sqrt(pow(x3 - x1, 2) + pow(y3 - y1, 2)) + sqrt(pow(x3 - x2, 2) + pow(y3 - y2, 2)); printf("Perimetro: %lf\n\n", perimetro); } else { m12 = (y2 - y1) / (x2 - x1); m13 = (y3 - y1) / (x3 - x1); if(m12 == m13 || m12 == -m13) { printf("PUNTOS EN LINEA. No hay triangulo!\n\n\n"); } else { perimetro = sqrt(pow(x2 - x1, 2) + pow(y2 - y1, 2)) + sqrt(pow(x3 - x1, 2) + pow(y3 - y1, 2)) + sqrt(pow(x3 - x2, 2) + pow(y3 - y2, 2)); printf("Perimetro: %lf\n\n", perimetro); } } return 0; }
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