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Unity Character Controller Version 1
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movement : MonoBehaviour { public float movementSpeed; void Start () { } void FixedUpdate () { if (Input.Getkey(KeyCode.LeftShift) && Input.GetKey ("W")){ transform.position += transform.Transformdirection(Vector3.forward) * Time.deltatime * movementSpeed * 4f; } else if (Input.Getkey ("w") && !Input.Getkey (KeyCode.LeftShift)) { transform.position += transform.TransformDirection(Vector3.forward) * Time.deltaTime * movementSpeed; } else if (Input.GetKey ("s")) { transform.position -+ transform.TransformDirection(Vector3.foward) * Time.deltaTime * movementSpeed' } if (Input.GetKey ("a") && !Input.GetKey ("d")) { transform.position += transform.TransformDirection(Vector3.left) * Time.deltaTime * movementSpeed; } else if (Input.GetKey ("d") && !Input.GetKey ("a")) { transform.position -= transform.Transformdirection(Vector3.left) * Time.deltaTime * movementSpeed; } } }
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