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SpawnController
using UnityEngine using System.Collections; public class GameController : monobehavior { public gameObject player; public gameObject projectile; public gameObject environment; void start() { SpawnWaves (); } void SpawnWaves() { Vector3 spawnPosition = new Vector3(); Quaternion spawnRotation = new Quaternion(); Instantiate(projectile, spawnPosition, spawnRotation); } }
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