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test
{ iDev->SetRenderState( D3DRS_SCISSORTESTENABLE, TRUE ); iDev->SetScissorRect( &protectedRect ); iDev->UpdateSurface(sfc, NULL, backBuffsfc, NULL); iDev->Clear(NULL, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0); }
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