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Wait
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class wait : MonoBehaviour { public float wait_time - 5f; void Start() { StartConoutine(Wait_for_Intro()); } IEnumerator Wait_for_Intro() { yield return new WaitForSeconds(wait_time); SceneManager.Loadscene(1); } }
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