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game
<canvas id="gc" width="640" height="480"></canvas> <script> p1y=p2y=40; pt=10; ph=100; bx=by=50; bd=5 xv=yv=4 score1=score2=0; ais=2; window.onload=function(){ c=document.getElementById('gc'); cc=c.getContext('2d'); setInterval(update,1000/30); c.addEventListener('mousemove,function(e){ p1y = e.clientY-ph/2; }); } function reset(){ bx=c.width/2 by=c.height/2 xv=-xv yv=3; function update(){ bx+=xv by+=yv if(by<0&& yv<0){ yv=-yv; } if(by>c.height && yv>0){ yv=-yv; } if(bx<0){ if(by>p1y && by<p1y+ph){ xv=-xv; dy=by-(p1y+ph/2); yv = dy*0.3; }else{ score2++; reset(); } } if(bx>c.width){ if(by>p2y && by<p2y+ph){ xv=-xv; dy=by-(p2y+ph/2); yv = dy*0.3; }else{ score1++; reset(); } } if(p2y+ph/2<by){ p2y+=ais; }else{ { p2y-=ais; } cc.fillStyle='black'; cc.fillRect(0,0c.width,c.height) cc.fillStyle='white'; cc.fillRect(0,p1y,pt,ph) cc.fillRect(c.width-pt,p2y,pt,ph) cc.fillRect(bx-bd/2,by-bd/2,bd,bd); cc.fillText(score1,100,100); cc.fillText(score2,c.width-100,100); </script>
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