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Game 1.0.4
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Game_attempt { class Program { static void Main(string[] args) { player _player = new player(); }//MAIN }//PROGRAM public class player() { public struct stats { public int PLAYER_HEALTH,PLAYER_MAX_HEALTH,PLAYER_STAMINA,PLAYER_MANA,PLAYER_WIS,PLAYER_STR,PLAYER_AGI, PLAYER_MAGI_DEF, PLAYER_PHYS_DEF, PLAYER_EXP, PLAYER_LVL; } List<object> PLAYER_INVENTORY = new List<object>(); }//PLAYER_END public class Melee_Weapon { public int MDamage; public int MDurability; public string MName } }//NAMESPACE
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