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Pokemon2
//fpc 3.0.0 program HelloWorld; var option: integer; var pokeBall: integer; begin writeln('Tu as rencontrer un pokemon de la mort qui tue sa mere wooooa!'); pokeball := 200; writeln('Veux tu le capturer (1) ou prendre la fuite (2) ? Sachant que tu as ',pokeball ); readln(option); if(option=1) then begin pokeball := pokeball-1 ; writeln('Tu as maintenant', pokeBall,' PokeBall'); end end.
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Kutman
Régua do Tanque Cilindrico Horizontal
practica 7 ejercicio 3
test22
practica 9 ejercicio 5
Helpme
test07
corza71
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