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Hareket
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Kure : MonoBehaviour { [SerializeField] int Hiz=10; Rigidbody rb; // Use this for initialization void Start () { rb = GetComponent<Rigidbody>(); ///fiziksel özellikleri alınmış } // Update is called once per frame void Update () { float yatay = Input.GetAxis("Horizontal"); float dikey = Input.GetAxis("Vertical"); Vector3 hareket = new Vector3(yatay*Hiz, 0.0f, dikey*Hiz); rb.AddForce(hareket);//force güç ekle demek } }
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